- Mighty Giant: Future Fibre -
Brief
I worked with Mighty Giant to create a series of short explainer videos about TalkTalk's 'Future Fibre' broadband service.
As 'Lead 3D', my role included:
- overseeing the 3D pipeline
- setting the foundations and visual aesthetic for the scenes
- decorating the scenes with the team
- camera work
(Disclaimer: I didn't work on the exterior shots, apart from animating a car.)
- overseeing the 3D pipeline
- setting the foundations and visual aesthetic for the scenes
- decorating the scenes with the team
- camera work
(Disclaimer: I didn't work on the exterior shots, apart from animating a car.)
Breakdown of The 3D Process
I began by setting up one of the rooms: the living room.
Making sure the room was scaled accurately was important. This is for 2 reasons: the other rooms would be based on the scale of this room, and the assets that would later be added to the scene would be measured at a real-world scale. So, having the room scaled at the right size would prevent scaling issues from occurring further down the line.
Making sure the room was scaled accurately was important. This is for 2 reasons: the other rooms would be based on the scale of this room, and the assets that would later be added to the scene would be measured at a real-world scale. So, having the room scaled at the right size would prevent scaling issues from occurring further down the line.
Once I had mocked-up a living room, I started doing tests with the materials and lighting. I was provided with visual reference for this, which noted certain requirements for the colour palette.
Upon approval of the living room visuals, I was able to set up the rest of the rooms of the house. These would then be decorated by the team (myself included for the dining room).
After having the rooms set up, the house interior could be constructed. From there, camera moves were set up and animatics were created (guided by voice-overs supplied to me).
After addressing a few amends with the room decorations and camera moves, the scenes were ready for their final render, and sent to the compositor to add the finishing touches (including the light beams and 2D graphics).
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